Campaigns
Campaigns are the main storylines through which characters grow and change--both in skills as well as in personalities. Every decision a character makes influences the other characters around him and helps to create a conglomerate story. That story, while perhaps similar to stories others have created, is unique to each group of characters. Some campaigns are homebrew--ideas drawn forth purely from the GM's own creativity and mind--while others are based on pre-made campaigns available for purchase and download elsewhere, while yet others are a combination of the two. Some campaigns are complete in and of themselves, taking the characters through the entirety of their adventuring evolution. For other characters, multiple campaigns accomplish this growth.
Some stories, however, are not meant to be longer arcs, but rather short adventures or special days that different characters experience. These tales usually take place outside of main campaigns and are accomplished in one or several sessions. Whether the stories are just fun undertakings for the Player's enjoyment or smaller pieces of a Character's overall life experience is generally decided by the GM and his Players at the time of the one-shot or short. Because the Characters that the Players bring to these tales aren't necessarily adventuring buddies, tied to the same campaigns, the answer can sometimes be fluid--canon for some Characters while just a bit of fun (or a wild dream, even) for others.
Whichever type you prefer, we at Bard's Lore hope you enjoy listening to the stories we've created together!
A note on the recordings: due to different versions of Mumble, there are some recordings that suffer from a lack of good syncing. We apologize for any confusion or frustration that may arise from listening to those sessions.
Contents
Campaign List
Tuesday Nights
The Gates of Avalon
Avalon's Finest, a traveling group of performers with personal goals, journey through the world of Avalon.
Curse of the Crimson Throne
Currently ongoing
Friday Nights
Riddleport
The party protects their employer, Saul, as they seek to uncover the mystery of The Blot, a dark spot that blocks the sun over the harbor city of Riddleport.
Time That Could Have Been
The party awakes in a different timeline and must work to save both the old and the new before both timelines are destroyed.
Chanson
The party visits Brummen's homeland for the New Year holiday.
Crying Leaf
Description forthcoming
Closing of the Kin
Currently ongoing
One-Shots and Shorts
Hilm-Barad
Trek into Hilm-Barad to take down Tulok, a fire giant trying to unite the uncivilized peoples to attack the civilized world.
PvP
Player versus Player fun -- both one on one as well as a team versus team.
Frostbitten
The party is hired by a group of Dwarves to clear out a recently rediscovered fortress of its icy occupant.
The End of Autumn
The group visits a town lost in time and tries to determine the cause.
Lord Dovimire's Birthday
description forthcoming; permissions pending
Fane of Fangs
The group attempts to stop a fiendish takeover by returning a relic to a forest temple.
Dawn of the Scarlet Sun
description forthcoming; permissions pending
Risen from the Sands
description forthcoming; permissions pending
Trinkets or Traps
description forthcoming; permissions pending
Halloween Special
description forthcoming; permissions pending
Tabletop Adventure
description forthcoming; permissions pending
Western
description forthcoming; permissions pending