Difference between revisions of "Echo"

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(Created page with "right|thumb|450px|Nixie, Slave to many Masters. '''{{PAGENAME}}''' is a Half Gnome Witch, played by QuickSilver. Born into slavery, deep in the...")
 
 
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[[File:Echo the fairy.jpg|right|thumb|450px|Nixie, Slave to many Masters.]]
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[[File:Echo the fairy.jpg|right|thumb|450px|Echo of distant memories, held fondly by the warmth of good company. Nostalgia]]
'''{{PAGENAME}}''' is a Half Gnome Witch, played by [[QuickSilver]]. Born into slavery, deep in the underdark, Nixie learned early that life is hard, but wealth makes it easy.
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'''{{PAGENAME}}''' is an excitable little fairy, with an insatiable curiosity, and indominable spirit.
  
  
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=== Appearance ===
 
=== Appearance ===
 
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Nixie's wears magic like makeup, and thus her true appearance is hidden in a cloud of enchantments, illusions, and transmutations. She presents herself as an alluring gnomish girl, with gifts for performance in song and dance. She stands about four and a half feet tall, but uses magic to appear anywhere from three and a half feet, to five and a half feet, depending on who she is trying to impress. She wears a hooded dark blue velvet cloak, hiding her sequined dancer's costume beneath it. She uses magic to hide the nature of her clothes however, and many would assume her to simply be wearing a common dress beneath the cloak.
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Standing at a diminutive 6 inches tall, Echo has warm auburn eyes, and smells of fresh brownies. her clothes are made of gossamer threads, and her chocolate hair sparkles faintly like the first stars at sunset.
  
 
=== Personality ===
 
=== Personality ===
 
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Nixie presents herself as an easy going girl, with a flirtatious side that can get her in to trouble as easily as it can get her out of it. Inside however, she struggles with deep insecurities, and the ghosts of her past make it hard for her to trust people in the present. She is fixated to a fault on wealth, and having lived as a slave from birth, she believes that money can truly buy happiness.
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Wide eyed, and excited about everything, Echo is quick to agree to whatever comes her way. She loves people of all kinds, and could spend her day frivolously watching others go about their mundane tasks. To her, it is all so weird and interesting!
  
 
== '''Biography''' ==
 
== '''Biography''' ==
 
=== Background ===
 
=== Background ===
 
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        A long time ago, yesterday(For this is the way of time in the feywilde), a little fairy found herself in the presence of a most beautiful and mysterious being. It was an encounter that would change her life, and set her on a road that would span the planes, and take her beyond her wildest dreams.
  
<b>Chapter One: "The town with no name."</b>
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        To begin, we ought to introduce our little fairy. Names are very different in the feywilde, from the common sort that we are accustomed to in our world. In our world, one might be called John, or Martha, and that is that. The name may have a meaning, or it may not, and that is fine either way. But while names in our world are representative of the individual; names in the feywilde are much more important. They must communicate the very soul and flavor of the individual, and so they can become quite complex. For our fairy, this was no less true, and her name was "Echo of distant memories, held fondly by the warmth of good company." The actual pronunciation is quite impossible for our tongue to grasp, but is something akin to a deep, contented sigh. Elvish, with it's strong ties to the Sylvan tongue, gets closest to the idea, and comes out something like Nostalgia. For most however, she simplifies her name to Echo, and leaves it at that.
  
Nixie joined a Buffle train out of Beacon's Ridge, headed toward Claxon. It was a good job, and although she lacked the usual size and appearance of a guard, her charms were enough to get her the job. She only intended to go part way though. About two thirds of the way to Claxon, the road passed close to the Green Arbor, home of the hunter's guild. The hunters were an elite organization, and the best jobs, not to mention the most lucrative ones, went to hunters. Having only recently found herself free of a master, Nixie thought this sounded like a good chance at a fresh start.
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      With that covered, lets get back to the story. Echo had been making her way carelessly through the shady glades and golden meadows of the ever-autumn, enjoying the golden warmth of the light as it fell softly over the sleepy woods and sprawling hill country. She had just flown to the top of a round hill to sit on a particularly comfortable toadstool in the sun, when she caught sight of a strange and beautiful woman. The woman had dark skin, and warm eyes, and she was dressed in rich silks and golden bangles. At first, she didn't seem to notice the fairy, but Echo has ever been driven by her curiosity. She had to come closer, and eventually flew right up to the woman. The lady smiled down kindly toward the fairy, and asked if she lived here. That was enough for Echo, and she began to chatter on about her life in the ever-autumn, and all the creatures that she knew in the cool woods, or by the sleepy creek. She talked on and on, and finally got round to talkig about how she talks too much, and that many people had said that it would get her into trouble. She continued though, talking about how much she liked seeing everything, and everyone, and how intriguingly different people could be. The lady laughed softly, and it was like tinkling bells and soft music. She asked if Echo had ever been to other worlds, and the fairy said no, although she should like to very much. She said she wished more than anything to be able to see what they were like, and to visit them.  
  
The Buffle Train made good time, until one morning they were attacked by bandits. Several other guards joined battle against the bandits, and Nixie went to aid them. [[Teraletzah]], an Asura from another world, seemed to have much in common with Nixie when it came to magic, and they made a good team. The cleric [[Zenith]] made a strong impression with his high moral standards, and his courageous efforts. The only other guard who risked the fight was a somewhat strange man called [[Samson]]. He was odd, and seemed to see the world through analytical eyes. Still, he was strong, and very useful to have around.  
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      That was enough for the lady with the sweet smile. She turned to look directly at the little fairy, and explained that she was a Djinni, and that she would give Echo her wish. With a flash of golden light, the world faded around Echo, and she found herself in the Djinni's home, far away from the world of the feywilde. The woman introduced herself as Shimorgha, an Air aligned Djinni. She explained that she would give Echo her wish, if Echo would agree to serve her when the need arose. Echo quickly agreed, and Shimorgha became Echo's Patron. She stayed with Shimorgha for sometime after that, but eventually was sent to the Prime Material plane, to the swordcoast, to begin her journey across the planes.
  
The group of four traveled on to Dalin'fer, where they turned in the bandits for a small fortune in gold. This was their first taste of the adventuring life, and it hooked them. They soon accepted a job to go back, and clear out the remaining bandits. For this they would need help though, and the group enlisted the aid of a sorcerer named [[Qaleth Jassen|Qaleth]]. They returned to the town where the bandits were holed up, a town with no name. They succeeded in killing the assassin Pelinor without raising alarm, and after making plans with the local parson Feldryk, they made their way to an abandoned house on the edge of town, to prepare for their next hit.
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<b>Chapter One: "The alchemist's house."</b>
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      Having met Magnus the Dragonborn, as well as Anelia the Aasimar previously, she traveled with them both to the fishing village of Saltmarsh.
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After a brief conversation, the team agreed to deal with the most dangerous threat first They heard that the Cannibal(brother of the bandit boss Garryk) would hunt at night, and that many of the other bandits held no love or loyalty for the barbaric monster. The team moved on the house that the cannibal was using, and engaged in combat. They found the cannibal's two huge dogs inside, and while they battled the dogs, the cannibal grabbed Qaleth from behind, knifing him before beginning to drag him screaming into the dark. The party came to Qaleth's aid, and the cannibal eventually tried to retreat back to his house. The party managed to finally kill him, but not before raising some alarm from the other bandits. The party dragged the corpses inside, and the other bandits found only a bloody field, with no bodies present. Chalking it up to the cannibal's hunting, they left, and the party gave a collective sigh of relief. They had now taken two of the bounties they were after, and that would leave only Garryk as the final individual bounty to be collected.
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<b>Chapter two: "The Drowned Forest"</b>
 
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      ...
Taking time to investigate the stables before morning, the party found Vilnin(a burly thug) sharpening his blade, and waiting for the attack. They convinced him to give them information, before allowing him to take a horse and leave the village. Feeling good about their achievements, the party prepared to return to their hideout before dawn. Unfortunately, the fresh blood from the fight with the cannibal had brought the interests of a troll, and the party was suddenly thrown into battle against the horrendous beast. In a flash of courage, Samson rushed the troll, slashing it deeply. The troll however turned its attention on Samson, and clawed, smashed, and chewed the life out of the brave android. The party succeeded in killing the troll, with the aid of [[Indy]], a half-elf ranger who had been tracking the beast; but had to retreat quickly to their hideout with the body of their fallen friend. Now they would have to make a hard decision as to what would come next. To leave the village and seek a resurrection for Samson would risk losing Garryk and the other bandits. To stay however would mean that they would face a much harder time without their warrior friend, and it also meant that the window for resurrection would be slipping away.
 
 
 
After meeting a local strong man the next morning, the party decided to see the job through. They would help liberate the town, and in return, the local could direct them toward an old woman up the mountain who might be able to help them with their dead friend. The party made their way to the big house, slaying the boss, and after a brief scuffle in town, the bandits were sent packing.
 
 
 
<b>Chapter two: Finding a cure for...death?</b>
 
 
 
Making their way up the mountain, the party found the old woman before taking her shopping list of items to bring Samson back.
 
  
 
== '''Character Information''' ==
 
== '''Character Information''' ==
 
=== '''Abilities''' ===
 
=== '''Abilities''' ===
 
<!-- Insert abilities here, with timestamped ep refs. -->
 
<!-- Insert abilities here, with timestamped ep refs. -->
Nixie's magic is very much focused on enchantment, and she uses her charm hex, as well as spells to manipulate situations if she thinks she needs to, or could benefit from it.
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echo is a warlock, and uses Eldritch blast as a primary method of defending herself. She is blessed with some of Shimorgha's power, and channels it into her attacks for added thunder damage. She also has excellent vision, piercing any darkness before her(Devil sight)
  
Nixie is also an alchemist of sorts, being first sold to a Drow alchemist before being purchased for her sweet voice, and naturally enchanting grace. Because of this, she has already crafted some gun powder, and will continue to expand her capabilities as time goes on.
 
  
 
=== '''Notable Items''' ===
 
=== '''Notable Items''' ===
 
<!-- Insert inventory here, with timestamped ep refs. -->
 
<!-- Insert inventory here, with timestamped ep refs. -->
  
<b>Skittles</b>
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<b>Fable</b>
 
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A gift to help care for Echo in her travels, fable is a being of pure fey energy. He can take multiple forms, but generally takes the form of an Imp like creature, as it gives him the greatest range of abilities. He can talk, and when he does, his voice sounds like the most wonderful storyteller you could imagine. If he ever must take a visible form, he generally would take the form of a raven, spider, or small dragon.
[[File:Skittles.jpg|right|thumb|350px|Nixie's familiar: Skittles.]]
 
Her Familiar, "Skittles", is a Pocket Raptor. He was a gift from her patron when she was given to him by her masters, in return for her enhanced abilities to serve them. While she is unaware of Skittles' own background, she sees the small raptor as her best friend and closest companion. This is much to the raptor's chagrin, as he both hates her and needs her. For this reason, he tolerates her perpetual doting.
 

Latest revision as of 02:32, 12 January 2022

Echo of distant memories, held fondly by the warmth of good company. Nostalgia

Echo is an excitable little fairy, with an insatiable curiosity, and indominable spirit.


Description

Appearance

Standing at a diminutive 6 inches tall, Echo has warm auburn eyes, and smells of fresh brownies. her clothes are made of gossamer threads, and her chocolate hair sparkles faintly like the first stars at sunset.

Personality

Wide eyed, and excited about everything, Echo is quick to agree to whatever comes her way. She loves people of all kinds, and could spend her day frivolously watching others go about their mundane tasks. To her, it is all so weird and interesting!

Biography

Background

       A long time ago, yesterday(For this is the way of time in the feywilde), a little fairy found herself in the presence of a most beautiful and mysterious being. It was an encounter that would change her life, and set her on a road that would span the planes, and take her beyond her wildest dreams. 
       To begin, we ought to introduce our little fairy. Names are very different in the feywilde, from the common sort that we are accustomed to in our world. In our world, one might be called John, or Martha, and that is that. The name may have a meaning, or it may not, and that is fine either way. But while names in our world are representative of the individual; names in the feywilde are much more important. They must communicate the very soul and flavor of the individual, and so they can become quite complex. For our fairy, this was no less true, and her name was "Echo of distant memories, held fondly by the warmth of good company." The actual pronunciation is quite impossible for our tongue to grasp, but is something akin to a deep, contented sigh. Elvish, with it's strong ties to the Sylvan tongue, gets closest to the idea, and comes out something like Nostalgia. For most however, she simplifies her name to Echo, and leaves it at that.
      With that covered, lets get back to the story. Echo had been making her way carelessly through the shady glades and golden meadows of the ever-autumn, enjoying the golden warmth of the light as it fell softly over the sleepy woods and sprawling hill country. She had just flown to the top of a round hill to sit on a particularly comfortable toadstool in the sun, when she caught sight of a strange and beautiful woman. The woman had dark skin, and warm eyes, and she was dressed in rich silks and golden bangles. At first, she didn't seem to notice the fairy, but Echo has ever been driven by her curiosity. She had to come closer, and eventually flew right up to the woman. The lady smiled down kindly toward the fairy, and asked if she lived here. That was enough for Echo, and she began to chatter on about her life in the ever-autumn, and all the creatures that she knew in the cool woods, or by the sleepy creek. She talked on and on, and finally got round to talkig about how she talks too much, and that many people had said that it would get her into trouble. She continued though, talking about how much she liked seeing everything, and everyone, and how intriguingly different people could be. The lady laughed softly, and it was like tinkling bells and soft music. She asked if Echo had ever been to other worlds, and the fairy said no, although she should like to very much. She said she wished more than anything to be able to see what they were like, and to visit them. 
     That was enough for the lady with the sweet smile. She turned to look directly at the little fairy, and explained that she was a Djinni, and that she would give Echo her wish. With a flash of golden light, the world faded around Echo, and she found herself in the Djinni's home, far away from the world of the feywilde. The woman introduced herself as Shimorgha, an Air aligned Djinni. She explained that she would give Echo her wish, if Echo would agree to serve her when the need arose. Echo quickly agreed, and Shimorgha became Echo's Patron. She stayed with Shimorgha for sometime after that, but eventually was sent to the Prime Material plane, to the swordcoast, to begin her journey across the planes.  

Chapter One: "The alchemist's house."

     Having met Magnus the Dragonborn, as well as Anelia the Aasimar previously, she traveled with them both to the fishing village of Saltmarsh.

Chapter two: "The Drowned Forest"

     ...

Character Information

Abilities

echo is a warlock, and uses Eldritch blast as a primary method of defending herself. She is blessed with some of Shimorgha's power, and channels it into her attacks for added thunder damage. She also has excellent vision, piercing any darkness before her(Devil sight)


Notable Items

Fable A gift to help care for Echo in her travels, fable is a being of pure fey energy. He can take multiple forms, but generally takes the form of an Imp like creature, as it gives him the greatest range of abilities. He can talk, and when he does, his voice sounds like the most wonderful storyteller you could imagine. If he ever must take a visible form, he generally would take the form of a raven, spider, or small dragon.